For this week, I met with the team across our normalized meeting times on Wednesday, Saturday, and Sunday. Between each we dove further into our idea, fleshing out many mechanics within VR itself (instead of being strictly conceptual). Our goal is to have a fully working Greybox environment by next week with functioning grab-throw mechanics using a gravity whip as well as some example gravity wells in the arena. This week we got mostly there, perhaps a strong 60%.
Aside from that, I worked with the team specifically on the weekend to hammer down our environment direction so I can start helping with making concept art moving forward.
- Met with the team multiple times to touch base
- Took a vote on the tip two desired environment directions for the game
-Didn't do much work outside of meetings this week
- Didn't get to meet with everyone
- Didn't start concepting like I wanted to
Hours spent in meetings: 9
Total hours: 9