Monday, October 31, 2016

Johanna Oberto PPJ October 24-31

This week we worked on the room scale settings. We were able to create a platform within the playing field that would adjust its size based on the room scale that is set when first setting up the Vive through Steam VR. We also focused on revising and adding to the GDD, further explaining the game's functionality and fixing it based on our advisor's feedback.
We also planned out the next sprint, and further discussed the whip's mechanics.

Time Spent:

Wednesday meeting and sprint planning: 3 hours
Saturday room scale: 4 hours
Monday GDD work: 4 hours

Total: 11 hours

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