Progress has mainly been focusing on adding definition and textures to hero assets, and in preparation for the addition of an AI there has been a few character designs created. A placeholder particle effect has been added to the ball to aid visibility, in preparation for an upcoming ethereal light-based particle trail.
Coding-wise, a rough AI has been coded but not implemented, and continual refinements are being made to the ball/whip interaction. In addition, a system has been implemented that allows the player to calibrate their platform's size, based on the current size of the Vive play area.
Enjoy visual examples of the team's progress:
|AI design 1|
|AI design 2|
|AI design 3|
|Elevator material 1|
|Elevator material 2|
|Elevator material 3|
|Implementation and refinement 1|
|Implementation and refinement 2|