Monday, January 16, 2017

Cory Zicolella PPJ 1/10 - 1/16

This week was alot of trouble shooting!  While I went to the meetings which were considerable lengths of time, the bulk of the week was spent trying to get the video ready for the Intel competition up to snuff.

This, however, took much problem solving and deliberation.  We really wanted to obtain Mixed VR footage, but didn't much know how to do it.  This resulted in us looking it up -- but come the time for recording, we were slightly pressed for time.  Which leads to the next time-consumer, which was setting up Mixed VR without necessarily being able to (due to our game not having a second camera capable of being coded in time).  This required a standalone camera filming the footage, and us physically moving the VR headeset to be beside it, off of the play area and person, vertically alongside it.

The reason it needded to be vertical is that in our research we discovered the only mixed reality builds used an editor trick to capture widescreen footage, or they recorded one eye and zoomed in the screen physically while recording at a high resolution, or they simple left it normal recording and displayed logos on the otherwise blank space.

The first option wasn't viable because it requires a many-hour install of a different version of editor, and we were in a different room than usual.  The middle option simply wasn't an option for our game, as it is a faster paced sports game, so we decided to get widescreen footage via a vertical vive, and in post rotating and enlarging the footage to fill the screen.

That alone took about 5 hours.

The rest of the time was spent in the lab, attempting to gain normal first person footage for the in-between shots, to otherwise demonstrate the game.  Unfortunately, there were version issues with certain changes not being pushed and only available in the build for the mocap room, so we spent about 90 minutes troubleshooting these issues with one of our coders.  By the time it got sorted, we only had about 20 minutes to get footage before it was late at night, at which point I retired for the evening.

So I have all the mixed VR footage, and some first person footage, but none of it is edited.  We also could probably use morer first person footage.  That being said, I have another day -- Tuesday -- to get it situated before the presentation.  Here's to prrogress and cool VR videos (hopefully)!

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