Tuesday, January 17, 2017

Daniel Ingman PPJ 1/10/17 - 1/17/17

This week I spent time finishing up a greybox AI model and prep for the GDC competition. This week was lighter on the visual design aspect, since a great deal of the work I did was logistical and housekeeping, such as preparing a presentation for GDC and working with teammates to record footage for an updated trailer.

beep boop
When it came to shooting footage, Cory's blog post covered it pretty well but it turns out that shooting mixed reality footage is not nearly as easy as it was suggested to us, and it requires a lot of logistical work as well as making sure our game can support mixed reality shooting. Unreal doesn't support mixed reality beyond the promise of it in a future update, and so we spent far too much time trying to fudge it. We will attempt mixed reality at some point in the future, but not for the GDC competition.

  • AI model finished
  • Preparation for GDC
  • Mixed reality didn't work
  • Lots of time spent trying to shoot footage with little progress
 Total time spent: 12 hours
  • AI Model: 4 hours
  • Shooting footage: 6 hours
  • GDC preparation: 3 hours

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