I did some minor work on the main menu wall by making it bigger and adjusting the pieces to remain consistent. I didn't want to scale the model as that is lazy design; I had to adjust the overall "size" of the wall to compensate for any empty spaces or size errors inside our elevator level in UE4.
I also resized the edges of the player platform pieces. Originally, they were smoothed cubes that curled up to smooth out the edges and create a more "spherical" edge. I did some work over the week to mitigate that, although I may just have to redo the pieces outright.
Original edge (more smooth)
New edge (More cubic, but still a little smooth)
Adjusted pieces alongside the platform base.
I did do whatever work I could do on assets we already have and continue iterating upon them. My time with my teammates is rather limited this term due to commuting, extra classes, and part-time work, so I unfortunately don't have all of the latest knowledge on "what needs to be done" or "what I can do that is new".
-Weekday Meeting: .5 Hours
-Weekend Development Session: 4.5 Hours
-Main Menu Wall Iteration: 1 Hour
-Platform Pieces Iteration: 3 Hours
Total Time: 9 Hours
-Continued iteration and learning what needs to be done/redone for the game.
-Rather slow week as we recovered from working overtime on the Intel Presentation.