Going forward, we are planning to improve a lot of visuals for GDC, as well as adding a new mechanic to our game to make use of a new offhand tool. Hopefully we will be able to figure out a better workflow for capturing mixed reality, but that will be only if we have extra time in between working on the game itself.
- Lots of visual progress
- Main menu scene very close to being implemented in game
- Mixed reality capturing is finicky
- Team meetings are scattered due to new schedules