|New arena, player's perspective|
|New arena, exterior|
|Main menu wall|
|Updated goal texture|
Additionally, our game now has a super cool menu scene, wherein the player can choose various gameplay options before starting their game, allowing them to customize their experience. This menu scene had been floating around the aether for a while now, and we're glad to finally have it as part of the final game loop.
Coding-wise, time was spent making our game's systems increasingly modular. The systems that control the whip and the ball are now separate from the game's other systems, allowing them to be modular and able to be integrated with the AI. The AI now uses the whip module, and is able to grab the ball.
Additionally, progress has been made in the systems governing alternate tools, and we can now add in new tools with relative ease. Our test tool, the magic wand, guides the ball in a certain location when you wave it, and you can use the grip buttons to increase the gravitational influence of the wand.
Going forward, a lot of our visual horsepower is diverted towards texturing and visual adjustments, with a couple key members continuing work on the public website and game/team logos. Our coders will be spending a good amount of time refining and increasing the functionality of the AI, while investigation will begin on the feasibility of adding networked multiplayer.