Visuals wise, progress was made on various miscellaneous art assets, including an improved ribbon particle on the ball, fireworks that deploy when a goal is scored, and an awesome holographic goal net.
|Game ball's new ribbon VFX|
|Holographic net texture|
Going forward, we plan to focus on implementing the full menu/game loop as well as iterating on the AI character. A rough model is in the works but has not yet been implemented.
- Key progress made in porting blueprints to C++
- Game loop is in place and is ready for expansion
- Not much art progress
- Many team members weren't able to work during break (which is fine, it's a break)