Tuesday, February 7, 2017

Team PPJ 1/31/17 - 2/7/17

This week, a lot of improvements were made both on the front-end and back-end. Our new helix-shaped arena has been implemented, tweaks to the gravity wells have been made, and the gravity whip has successfully been integrated into the AI, who now swings the whip in a manner similar to the player.

The art side is currently focused on finishing and polishing existing assets, as well as creating new assets for the game's background and polishing the website even further.

We were also able to set up a live demo for this week's mid-beta check in, which we were very proud of. While it was a veritable forest of cables, we think it was worth it as it finally allowed our faculty and classmates to see how our game is actually played.

Going forward is all polish, both on the code and art side. As well, we have been approved to launch on Steam by the end of the month, which is a great morale boost and is driving us to polish our game even further to make sure we have a great presentable build by the time we are on Steam.

Pros:
  • AI looks and works great
  • Capsule arena looks great
  • We're getting on Steam
  • Live demo
Cons:
  • Capsule arena created new gameplay snags

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