Tuesday, February 21, 2017

Team PPJ 2/14 - 2/21

This week, there was a good amount of progress made visual-wise, though not without the requisite batch of hiccups. One team member (hint: it was me) brought to light a possible issue with the repo, which has the potential to set us back a couple days in order to sync everything up.

We made progress on the arena shell, the outside environment, and on the tools, while coding-wise a lot of tweaks are being made to the AI and to the new offhand tool, the ionizer. On the web side, we have a shiny new domain name (wetware.games) and our website has received a face-lift, with a new animated logo and improved blog support.

New VFX

New ball model WIP

Arena outer 1

Arena outer 2

Arena lights

Ionizer, rigged

Cyberpunk buildings

Gravity whip, rigged

Jumbotron

Logo iterations


Going forward, we'll continue iterating on our assets and code, while paying particularly close attention to the new ionizer and how it works.

Pros:
  • Lots of asset progress
  • AI only gets better with time
  • Reaching a point where refinements are more important than adding new mechanics/assets

Cons:
  • Aforementioned git issues
  • More progress on some assets while others are falling behind

1 comment:

  1. Oh man! Your new website looks amazing! I'm a huge sucker for video headers and parallax scrolling, and I'm sure you already know that I love your motion graphics.

    Although, if you don't mind a little constructive criticism, I'd center the motion graphic in the header video and center the "coming soon" section. It looks like both leak past the rest of the page's info, and the motion graphic and "coming soon" section both center to the whole page, not the divs that make up those sections. It may involve re-exporting the animation from nuke ran through a reformat node, but that shouldn't take long at all.

    Good work, Wetware!

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