Tuesday, March 14, 2017

Andrew DiNunzio PPJ 3/8 - 3/14

 This week, I worked with DiLucca and Cancelosi to fix the AI so it no longer swings like a "ninja". We also removed collisions with the platform, so the AI can aim more accurately (and with Cancelosi's occlusion effects it doesn't look bad).

Additionally, I fixed a bug where the AI would give up and stop playing if it missed a grab. I also added in a slight "reaction time" delay before grabbing, so it misses sometimes.

Finally, I created a Release branch that removed debug stuff and started getting ready for beta release.

Time spent: Total: ~8 hours

  • 1 hours - remove collision with platform while swinging
  • 3 hours - fix AI swinging like ninja
  • 3 hours - fix AI bugs and add "reaction" delay
  • 1 hours - Create release branch and remove debug stuff

  • Game is set to be ready for beta release next week
  • There is still a somewhat significant amount of work that needs to be done with the Ionizer Tool

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