Tuesday, March 14, 2017

Daniel Ingman PPJ 3/8 - 3/14

This week, we continued to work on getting our game on Steam. Due to several instances of poor timing and conveniently absent team members, we had to push our release on [REDACTED] back several times. It's very frustrating, but all of us are first-timers when it comes to this kind of thing, so setbacks are expected. We were set to go live tonight, but again ran into technical difficulties. Thankfully, one of the many storm gods heard our howls of frustration and sent a storm to cancel classes.

We most certainly plan to be launched on [REDACTED] by the next time we present.

However, this week I didn't make much meaningful progress beyond prep for tomorrow's (now cancelled) presentation.

  • Honestly not a whole lot

  • [REDACTED] issues

Total time spent: 15 hours
  • Tool material refinements: 4 hours
  • Extra long meeting: 6 hours
  • [REDACTED] work: 2 hours
  • Beta presentation prep: 3 hours

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