It's a basic b----.
Nothing too spectacular, but it gets the job done. I didn't want to make it too big and make it look like it gets in the way of the player, but also not too thin because then making it would have been pointless. We may need to squish the plate a bit in the engine, but for not the model is a good in comparison to the platform and player.
This is the start of the emmisive I'm working on, but what I'm planning on doing with this is to make it look like the light is popping out from the Plate in the respective teams color. Perhaps I may add a spot light coming from the light to add more to the atmosphere, but we'll see what happens when I start creating the material.
-Weekday Meeting(s): 2 Hours
-Weekend Development Session: 4 Hours
-Team Plate Model: 1 Hour
-Team Plate Textures: 2 Hours
-Team Plate Emmisives: 1 Hour
Total Time: 10 Hours
-Didn't take too long to create said assets, but I may go back to rework the diffuse textures for the plate.
-I had to catch up on my assignments in other classes, such as Drexel History, so I wasn't able to get as much done as I could unlike prior weeks.
-Family events over the weekend also took up much of my time.