Monday, March 6, 2017

Ryan Badurina PPJ: 3/1 - 3/7

Rather slow week in regards to game development, but mostly because I've been busy completing assignments for other classes.  If anything, the work I'm doing at this point is polishing, making things meant to enhance the experience, etc.  The Team Plate is one such asset meant to enhance the experience.  Depending on the team the player chooses before the match, a plate will spawn on the player platform that will represent the team brand they chose.


It's a basic b----.


Nothing too spectacular, but it gets the job done.  I didn't want to make it too big and make it look like it gets in the way of the player, but also not too thin because then making it would have been pointless.  We may need to squish the plate a bit in the engine, but for not the model is a good in comparison to the platform and player.


The current texture you see above is not final, but more or less the overall layout of the Team Plate.  It's rather basic, really, but given that this won't be scalable and because it's on a small object meant to match the style of the platform, I think it is alright.


This is the start of the emmisive I'm working on, but what I'm planning on doing with this is to make it look like the light is popping out from the Plate in the respective teams color.  Perhaps I may add a spot light coming from the light to add more to the atmosphere, but we'll see what happens when I start creating the material.

Time:
  -Weekday Meeting(s): 2 Hours
  -Weekend Development Session: 4 Hours
  -Team Plate Model: 1 Hour
  -Team Plate Textures: 2 Hours
  -Team Plate Emmisives: 1 Hour
Total Time: 10 Hours

Pros:
  -Didn't take too long to create said assets, but I may go back to rework the diffuse textures for the plate.

Cons:
  -I had to catch up on my assignments in other classes, such as Drexel History, so I wasn't able to get as much done as I could unlike prior weeks.
  -Family events over the weekend also took up much of my time.

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