Monday, March 13, 2017

Ryan Badurina PPJ: 3/8 - 3/14

Have a ever mentioned that I hate finals week?

No?

Well, I hate finals week.

Back on topic, not much this week, as we got most of the major stuff done and finished in time for leaving Beta.  As such, I spent my time reimporting older assets (as I forgot to import the modular buildings into the project) and finalizing the assets for the Team Plates.  You say the texture layout from last week, so here are the current emmisive textures.




I had to create unique emmisive textures for each of the teams, as just having a pure circle as the emmisive area leads to the actual emmisive hiding the texture.  Took a bit of work as I had to select and inverse some selections, but it looks a lot better.




Looks pretty good for now, but I may go back to this in the future to make the letters on each of the logos stand out more.  I may need to add a light just to make it look like a spotlight, but I'll need to see what the others think.

Time:
  -Weekday Meeting(s): 1 Hours
  -Weekend Development Session: 5.5 Hours
  -Import / Reimport Assets:  1.5 Hours
  -Team Plate Materials: 1 Hour
  -Team Plate Emmisive Textures: 1 Hour
Total Time: 10 Hours

Pros:
  -Assets are finished and ready for programming.  :)
  -Uhhhhh...  We're leaving Beta?  Just polishing from here on out.  Hopefully.

Cons:
  -Finals, especially those due Week 10 and not Week 11.  Priorities.
  -Still don't know much about coding, so I can't code the plates properly for the Player Platform.

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