A big issue we had been experiencing was the "dead ball," where a ball would lose velocity and effectively become stuck in zero gravity, with no way to retrieve it. This was fixed by adding a collision force to the arena, so that every time the ball strikes the side it adds force, rather than allowing it to stagnate.
In addition, work was spent "beautifying" the game loop and making it functional and pleasing to experience. An outline was also added to the ball to aid visibility.
Finally, we as a team are prepping for a very exciting phase of our project, which we will reveal very soon. Morale is at an all-time high.
Going forward, we will be working to make sure all planned features are functional for beta phase, so that Spring is all polish.
- Rapidly progressing to Beta
- High-team morale
- Various teammates had illnesses that prevented them from meeting
- Something about the Nintendo Switch?