This week was pretty light in terms of development. I ran a first pass of the ball texture. It kind of looks like aquaman colors, so I might wanna go back and mess with the color pallette, I also created an asset for the timer. Instead of numbers, its a circle of pips that countdown. Stefan said that it'd be easier to parse than numbers, and honestly it looks so much better.
Pros: Ball is complete-ish, just need to polish it in the next term
Timer looks great