Monday, April 17, 2017

Ryan Badurina: 4/11 - 4/17 PPJ

These past few weeks have not been kind to me.  More family stuff, but at least my mom isn't in the hospital.

The team met this weekend to discuss the priorities we have for this term, one of them was regarding emmisive color changes to the various hero assets to differentiate the player from the opponent.  As such, I am currently looking into adding extra material nodes onto the hero assets so they will emit some team-based color emmisive depending on the team the player chooses.  I began with proper adjustments to the Player Platform Material, which has not been touched in possibly 2 terms.  This is the older one:



And this is the newer one.


I will hopefully be able to add more functionality for the coders in the future to change this emmisive color based on the team the player chose.  The emmisive path needs some if-statements or nodes to change the platform itself, otherwise it may need to be done using separate materials, which isn't too hard, but can be annoying in the future.

Time:
  -Online Meeting/GANTT Work:  1.5 Hours
  -Tuesday Meeting:  1.5 Hours (Couldn't stay for the whole thing, left early)
  -Player Platform Material Update:  2 Hour
  -Team Color Changing Research:  1 Hour

Total Time:  6 Hours

Pros:
  -I have a clear path of tasks I need to do for the coming week or two.

Cons:
  -All day Birthday Dinner as well as Easter Sunday took up much of my time this weekend.  Couldn't do as much as I would have liked.

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