Monday, April 10, 2017

Ryan Badurina: Spring Break PPJ

Well, this will be relatively short while being late.

So, what happened during Spring Break?  Well, absolutely nothing.  For one, I wanted to enjoy myself after an extremely stressful term, and two, with the release of our game on Steam, we wanted to get some feedback so we can then make proper adjustments and additions for the last term of development.

Was it productive?  Not for our game itself, but I did spend time learning Unreal Engine more and creating more assets for future use.

Total Time:
  -Spring Break: 0
  -Sleep:  0

Pros:
  -Refreshed and somewhat ready for the new term.

Cons:
  -I wish the break was longer.

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