The CCI side is focusing on documentation as well as performance updates. Since the transition to 4.15.1, we've noticed that our framerate took a serious dive. The DIGM and CCI side spent a good amount of time investigating this and hopefully we'll have it running at a silky-smooth 90fps by the time the showcase rolls around.
Here's a nice compilation of images from this week:
|choose your fighter|
|in russia, tv watches you|
Going forward we'll be continuing to polish our art assets as well as address performance issues.
Also, if any of you senior project people are reading this, we're demoing our project at VR club tomorrow in the Mocap room, 9pm. Come try the game and fill out an exciting survey!
- DIGM team was very productive this week
- Exact causes of performance drops are still unclear