Monday, May 22, 2017

Cory Zicolella PPJ: 5/17 - 5/23

This week was quite the experience in dealing with technical difficulties.

Me, as well as half of the art team essentially were stranded in project manager hell for about 7 hours; it all stemmed from a single file being committed but not yet pushed to the build while a push occurred.

Needless to say it was a pretty lengthy setback and one that cost more than the alotted time of the meaning, and forced all the planned work (such as capturing material for the trailer and showcase) further into that night.  And even after we just gave up and moved entirely to another PC, the build we were creating crashed, so the footage we were left with to use includes all the debug scripts.

With all that being said, this week I utilized what footage we managed to get. I made all of the videos we will be using in our showcase, which includes both real life and game footage so people can better understand what the Vive VR is like if they aren't familiar.

The art team also collaborated and had several dry runs of the project to hopefully get that in order for ouyr next presentation.  It was needed as practice always is.

Overall, this week I'm pretty happy that I was capable of making the trailer even with a very small amount of debug footage.  This just means that next week we'll have to definitely get clean video that I can use, and preferably more of it, in order to make a nice draft 2 trailer.

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