On the coding side, an "easy mode" AI was created in order to allow the player to select difficulty levels, and it's now possible to score against him as he won't grab the ball %100 of the time. The main menu also got some work done, and it's coming along nicely.
Going forward we'll be working full time on recording gameplay footage and people actually playing our game in the Vive in order to deliver the best presentation we can.
- Good work done
- Didn't have sequencer solution figured out in time for the presentation