Tuesday, June 6, 2017

Team PPJ: 5/30 - 6/6

This week we finalized everything that needed to be finalized and practiced what needed to be practiced.

We'll be spending the upcoming week practicing even more, because there is never enough.

As far as actual development work, it's been slower this past week. We're planning to push out an updated build to Steam in time for the Summer Sale, but as far as what we'll be showing at the showcase that's been finalized for a week or so now.

We also played some fun games as a team to cool down after 9 months of hard work.

It's surreal to think that this is the last full week we'll have as students as Drexel, but shit here we are.

Mike Cancelosi PPJ: 5/30 - 6/6

This week was mostly spent on preparing for our presentation. We did a few dry runs, and I focused on trying to memorize my lines.
Hours Spent : 5

Pros: I think I've pretty much got it down. I'm not too worried about blanking for the actual presentation.

Cons: We wanted to get a push to steam on Sunday that we never ended up doing

Monday, June 5, 2017

Daniel Ingman PPJ: 5/30 - 6/6

This week we did some team bonding.

We played some games and went out to dinner (we also held hands seriously it was great).

We did some presentation practice and put together our postmortem, which you will have the pleasure of reading.

Overall, this was the cooldown week for us. We were productive for the presentation but actual development took a pause this week.

As Cory mentioned, we plan to continue development of Shadow Circuit after graduation (after a short break at least).

Time spent: 2 hours
  • Presentation Practice: 1 hour
  • Postmortem: 1 hour
  • We played some fun games and had some laughs
  • None

Ryan Badurina PPJ: 5/30 - 6/6

So, not a lot happened workwise this week, especially if you've seen some of the other posts.
Overall, while I did look for a little bit at the various audio files to see which ones would work, I ultimately had to put them to the side because of priorities with 1) other classes and finals, 2) do some job searching, and 3) spend the weekend with my team just being casual and having fun.
I think it's safe to say that not much work from many of us was done regarding the game, but I think after working straight through for the last 9 weeks, we did kind of need this break.  We haven't had a team-based relaxing day for quite a while, and we wanted to use our regular meeting day to spend it together before graduation.
Over the next week if time permits I'll look more fully into the audio files and see how I can implement those into Shadow Circuit.  But for now, since our current build is pretty much locked down for this term, we can focus on finishing up Drexel with bright smiles and knowledge that we will definetely continue this in the future *cough* without the annoying deadlines *cough*.
    -Audio Implementation: 1 Hour
    -Presentation Practice: 2 Hours
    -Team Bonding Time (Squeee!):  8 Hours
Total Time: 13 Hours
    -Got to bond once again with the teammates without a care in the world.
    -Graduation approaches, and with it freedom (but also loans).
    -Aside from the team being separated due to home distances, nothing else.

Cory Zicolella PPJ: 5/30 - 6/6

I practiced the presentation a bit. Nothing special.

Mostly the team chilled out, had some actual fun sand didn't discuss the game and worrisome bugs for once.  We got a headcount of who will be continuing after graduation, and I am one of them.  We plan to push an update before the Summer Sale to Steam.

Good time, 10/10.

Tyler Schacht PPJ: 5/30 - 6/6

I haven't done anything for the project this week other than just practice the presentation a bit.  As a team we also played some games as a kind of farewell.  But, we are going to be working on Shadow Circuit over the Summer outside of school.

Total Hours: 1
- Presentation Practice

Positives: Good team building for the events after Drexel

Negatives: I didn't realize we still had PPJs until the night before because most postmortems happen after you are done a project.